A prison escape card game
Learn In Minutes. Play For Hours.

Escape The Prison. Don't Trust Anyone.

Build your escape rope from 1 through 10 before anyone else. Simple enough to learn in minutes. Dangerous enough to keep everyone watching every turn.

Cut The Rope card back
Cut The Rope!
Simple rules. Dangerous turns.

Easy to learn. Impossible to ignore.

On your turn, you do one simple thing: build your rope, play an action card, or discard and draw. The rules are quick. The tension comes from what everyone else is planning while you get closer to freedom.

Five minutes to learn.
Two hours of “one more turn.”

Draw pile setup card Discard pile setup card Action pile card
The rule everyone remembers

The closer you get to freedom, the louder the table gets.

Rope card 1 Rope card 5 Rope card 10

When your rope is missing only one number, you must announce:

Almost Free!

Forget to say it before lifting your hand?

Cut The Rope!

Another player can steal part of your escape. The whole room erupts. That single moment keeps everyone watching, even when it is not their turn.

Sabotage. Spy. Steal. Survive.

Your escape is never safe.

Every action card changes the table. A losing player can surge ahead. A perfect rope can be broken. A quiet player can suddenly become the biggest threat in the prison.

Master Thief card

Master Thief

Steal rope cards, even if it cuts another player's rope.

Spy card

Spy

Peek into another player's hand and expose their plan.

Warden's Pet card

Warden's Pet

Sabotage others, but beware of the spy.

Prison Lockdown card

Lockdown

Hide every rope sequence and throw the prison into chaos.

Family tested

We expected to play for a little while.
Hours later, nobody wanted to stop playing.

During the first family playtest, the creator suggested ending the game to check if something was wrong because nobody had escaped yet. The table refused. More stolen ropes. More prison lockdowns. More almost-free moments. More laughter. The next morning, people were still talking about it. Several players later called it the best family card game they had ever played.

Why it works now

Learn In Minutes. Play For Hours.

Most games today require long explanations, complicated setups, or players waiting for their turn. Cut The Rope is different. The objective can be learned in minutes, yet every action card, stolen rope, and Almost Free moment creates new stories that keep players engaged for hours.

Fast Setup Start with three pile cards, deal four cards, and play.
No Dead Time Everyone watches for mistakes, steals, and escapes.
Big Comebacks A player behind can suddenly become dangerous.
Real Table Energy Laughing, yelling, plotting, and revenge.
2–8 Players One deck supports 2–4 players. Combine two decks for 4–8 players.
Easy Goal Build rope cards 1 through 10 and escape.
Every Game Different Action cards create surprise turns.
Instant Hook “Almost Free” and “Cut The Rope” sell themselves.
More ways to ruin an escape

Every card creates a new story.

Cut The Rope card back
Coming soon

Will you escape...
or will someone cut your rope?

Join the escape list for launch updates, playtest news, and first access when Cut The Rope is ready.